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Category for "can't die" effects, which stop cards from being killed, including stopping them from being sacrificed either as a part of a cost (they cannot be chosen) for cards like Combust or as a part of an effect like Haunting Scream and Feed the Hecaton.

This effect shows up primarily on Time icon cards and a few Justice icon and Primal icon cards where it's usually more conditional.

If you have twelve units that can't die, and play another unit, you must sacrifice the unit you are playing. If you are trying to play another unit that can't die, you can't play it. You can't play Sites while you have eleven or more units that can't die.

Some of those cards used to have "can't be killed" on them before March 2nd, 2022 when the wording was standardised.

See also
See Category:Kill for kill effects.
See Category:Killing Matters for effects which care about cards being killed.
See Category:Sacrifice for sacrifice effects.

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