Faction is the term for the 5 individual Influence types, and can also refer to the combined 2- and 3-faction alliances. These terms are typically used for flavor and story-building; however, cards in the same faction may share themes of similar keywords and abilities.

Many Keywords are largely or completely restricted to one or more factions. For example, Unblockable is only found on cards that include Shadow icon Shadow influence; Stun is mostly limited to Justice icon Justice and Primal icon Primal, although it appears on a few others.

Over time some abilities that were previously tied to a specific faction have bled into other influences' cards. For example, the Warcry skill originally appeared only on Fire iconJustice icon Fire/Justice Rakano cards in the base set, but began to show up on Shadow icon Shadow cards in The Dusk Road.

Playing games earns you experience in the factions included in your deck; you can then level up in each faction and earn Progression Rewards.

Basic Factions Edit

These factions refer to and share the names of the 5 Influence types:

Icon Fire Icon Time Icon Justice Icon Primal Icon Shadow
Fire Time Justice Primal Shadow

Two-faction Alliances Edit

Two faction alliances have been present since the beginning of the game. The names can be found on various cycles of cars, including Banners, Insignia, and the cycle of influence-granting Strangers.

These alliances also have associated descriptive nouns, found on cards including Crests, Seats, and Champions.

PraxisFire iconTime icon Fire/TimeImpulse
RakanoFire iconJustice icon Fire/JusticeGlory
SkycragFire iconPrimal icon Fire/PrimalFury
StonescarFire iconShadow icon Fire/ShadowChaos
CombreiTime iconJustice icon Time/JusticeProgress
ElysianTime iconPrimal icon Time/PrimalWisdom
XenanTime iconShadow icon Time/ShadowMystery
HooruJustice iconPrimal icon Justice/PrimalOrder
ArgenportJustice iconShadow icon Justice/ShadowVengeance
FelnPrimal iconShadow icon Primal/ShadowCunning

Three-faction Alliances Edit

The names of the first five three-faction alliances were revealed in Defiance. Although the names had previously appeared on the original Merchants, they were confirmed as the three-faction alliance names with their appearance on the Cargo and Contraband cycles of spells.

As with two-faction alliances, these also have associated nouns, found on the Token and Display card cycles.

The remaining three-faction alliances first appeared on a cycle of sites in The Flame of Xulta, and gained further support in Echoes of Eternity. Unlike other alliances, their names seem to be the same as the associated nouns; these appear on the Chants, which function similarly to the cargo/contraband cycle from Defiance.

JennevFire iconTime iconPrimal icon Fire/Time/PrimalInstinct
IxtunFire iconJustice iconPrimal icon Fire/Justice/PrimalHonor
WinchestFire iconJustice iconShadow icon Fire/Justice/ShadowAmbition
KerendonTime iconJustice iconShadow icon Time/Justice/ShadowVision
AuralianTime iconPrimal iconShadow icon Time/Primal/ShadowKnowledge
CreationFire iconTime iconJustice icon Fire/Time/JusticeCreation
DestructionFire iconTime iconShadow icon Fire/Time/ShadowDestruction
MenaceFire iconPrimal iconShadow icon Fire/Primal/ShadowMenace
TraditionTime iconJustice iconPrimal icon Time/Justice/PrimalTradition
PurposeJustice iconPrimal iconShadow icon Justice/Primal/ShadowPurpose

Other Factions Edit

See Also Edit

Some themes and unit types appear in multiple (or all) influences, however they are not terms for nor define those influence combinations.

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