Fire is the faction of creation and destruction; most problems can be handled with quick and violent solutions.
Fire is one of the five basic Factions in Eternal. It is themed around direct damage and an aggressive play style.
Direct Damage Edit
Spells such as Torch, a staple of most Fire decks, can help deal with units, or damage the enemy player directly to help bring the game to a quick end.
An ability mainly found in Praxis, Charge lends to Fire's aggressive nature with units that can attack the turn they are played, as well as cards such as Warhelm and Scrap Heap which give other units this ability.
Attachment Destruction Edit
Temporary Power Gain Edit
Preventing Health Gain Edit
Exhausting Enemy Units Edit
Unit Types Edit
Faction Combinations Edit
Two-faction Alliances Edit
Three-faction Alliances Edit
Kaleb is the Scion of fire - the brash, short-tempered son of Caiphus, who left Argenport after his father's death to find the identity of his mother.