Eternal Card Game Wiki
Advertisement
Wallpaper - Light 'em Up
Fire is the faction of creation and destruction; most problems can be handled with quick and violent solutions.
Fire Sigil

Fire is one of the five basic Factions in Eternal. It is themed around direct damage and an aggressive play style.

Mechanics[]

Direct Damage[]

Spells such as Torch, Char, and Sear can help deal with units, or damage the enemy player directly to help bring the game to a quick end.

Charge[]

An ability mainly found in Praxis, Charge lends to Fire's aggressive nature with units that can attack the turn they are played, as well as cards such as Warhelm and Scrap Heap which give other units this ability.

Attachment Destruction[]

Cards like Bore give Fire some of the strongest tools to deal with enemy Weapons, Relics, and Curses.

Temporary Power Gain[]

Cards like Combustion Cell and End of the Barrel provide "power bump" effects, allowing the player to boost their power for one turn in order to play high-cost cards ahead of the curve.

Preventing Health Gain[]

Fire has no abilities that increase the player's health, but it does have ways to stop the enemy from doing so, such as Groundbreaker and Factory Quota.

Exhausting Enemy Units[]

Cards like Cinder Yeti can be played to help get early attacks through, while Cloud of Ash can be an effective bomb to deal the killing blow.

Temporary Draw and "Rummaging"[]

Fire can draw cards with cards like Impatient Pyromage, but it has to discard them at end of turn. Fire can also "rummage": discarding cards to draw new fresh ones, for example with Catalyze. This is the opposite of Primal icon Primal's "looting" where the player first draws then discards cards.

Unit Types[]

Faction Combinations[]

Two-faction Alliances[]

Three-faction Alliances[]

Lore[]

Scion[]

Kaleb is the Scion of fire - the brash, short-tempered son of Caiphus, who left Argenport after his father's death to find the identity of his mother.

Advertisement