- Note: This page lists Eternal terms. For a glossary of FANDOM and general wiki terms, see Help:Glossary.
Eternal uses terminology common to games, especially card games, and has many of its own specific phrases and neologisms. In addition to terms used in the game itself, an expanded lexicon of jargon is used in Eternal's community which often borrows from the terms and slang from similar games, such as Magic: the Gathering and Hearthstone.
This page aims to expand upon the in-game glossary (found through the Options menu) with important gaming and community phrases that are relevant to Eternal, and link to each term's wiki page for more information (where applicable). Note that descriptions of terms included in the game's glossary and tooltips may be adapted.
Contents: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
A[]
- Aegis
- Aegis protects a unit or player from one enemy spell or effect. It doesn't block friendly effects, nor does it stop battle damage from Killer attacks, relic weapons or normal attacking and blocking.
- Agenda
- Agendas appear on sites and are a list of spells that the site will play for free each turn. Each spell may only be played once and when a spell must be played but can't, it is discarded instead.
- Alliance
- See Faction.
- Ally
- Ally abilities happen as soon as you have a unit of the named type (a unit with Ally does not count itself). This can be when you play the card with Ally or later of there's none of the needed type in play.
- Ambition
- See Winchest.
- Ambush
- An Ambush unit can be played at the end of the enemy player's turn, or any time they are attacking you. If played against a Killer or relic weapon attack, an Ambush unit will jump in the way to block that attack.
- Amplify
- Cards with Amplify will let you repeat their effect when played if you have the extra power specified by the Amplify number. Using the Amplify is optional and may be done more than once.
- Argenport
- Also used: Vengeance.
- Argenport is the 2-faction alliance of Justice and Shadow. It is themed as the faction of Vengeance.
- Armor
- Players can have an armor stat in addition to their health. Armor can be gained card effects or by attaching a relic weapon. Attaching a relic weapon increases it's player's armor by the weapon's armor stat.
- Damage to a player reduces their armor before it affects their health. A player's relic weapon dies when their armor is reduced to zero. Killing a relic weapon directly removes all of it's owner's armor.
- Attachment
- Attachments are played on units and players and remain until they are killed. They include weapons which grant stats, curses which attach to enemies, and relics which attach to players.
- Attack
- See Combat.
- Auralian
- Also used: Knowledge.
- Auralian is the 3-faction alliance of Time, Primal and Shadow. It is themed as the faction of Knowledge.
- Avatar
- Also used: Player.
- Avatars are the in-game representations of each player, that have trackers for player stats and attachments. Choosing a player is done by selecting their avatar. Avatars can be customized without affecting gameplay with cosmetic items.
B[]
- Battle
- See Combat.
- Battle Damage
- Damage inflicted by attackers and blockers as part of combat is considered battle damage.
- See also: Combat, Damage.
- Battle Skill
- Battle skills are skills that would have an effect if a unit that has it is in play.
- The battle skills are Aegis, Berserk, Charge, Deadly, Double Damage, Endurance, Flying, Killer, Lifesteal, Overwhelm, Quickdraw, Reckless, Revenge, Unblockable, and Warcry.
- Berserk
- Units with Berserk can make a special double attack one time: If it survives the first round of battle, it will attack again. This can only be used once, and gives the unit Reckless.
- Black Market
- A Black Market is a Market that can't contain any of the same cards as your starting deck.
- Block
- Blocking usually refers to the combat interaction assigned to defending player's units. It can also refer to the effect of an Aegis protecting from enemy spells or effects (i.e. "This can't be blocked by Aegis.").
- See also: Combat, Aegis.
- Bond
- Units with Bond can be played for less power by exhausting a unit that shares a type. You save power equal to the strength of the exhausted unit. For example, a 9-cost Dinosaur with Bond could be played for 4 power by exhausting another dinosaur with 5 strength.
- Bond doesn't permanently reduce the cost of the card; it just reduces how much power you spend as you play it. Bond can only be used when paying for the unit's cost.
- Bonus
- Bonuses are buffs to units from the attack and health stats of attached weapons. Bonuses are not affected by Silence effects.
- Buff
- Buffs are effects that increases the stats of a card, typically the attack or health of units or weapons. Conversely, debuff effects reduce the stats of a card.
- In Eternal, buffs and debuffs are permanent unless stated otherwise (with qualifiers such as "this turn"), including when a card changes zones. Buffs and debuffs are not affected by Silence effects.
- See also: Bonus.
- Burn
- Slang for effects (usually spell cards) that deal damage. Battle damage is not considered burn.
- See also: Removal, Damage.
C[]
- Campaign
- One of the solo battle game modes, campaigns feature themed story missions played against computer-controlled opponents. Some campaigns must be purchased, and unlock unique cards exclusive to that campaign.
- Card Type
- See Type.
- Cardback
- Cardbacks are cosmetic items that alter the appearance of the back side of a player's cards, as they appear in their deck and (from the opponent's point of view) their hand during gameplay.
- Casual
- One of the versus battle game modes, casual matches are single-game constructed playoffs vs another player. A chest is rewarded to the winner.
- Chaos
- See Stonescar.
- Charge
- Charge units can attack the turn they are played.
- Combat
- Also used: Battle.
- Combat is a primary Eternal mechanic, where each turn a player may choose units to attack the enemy player or site, then their opponent may select blockers from their own units. Opposing attacking and blocking units damage each other, and unblocked attackers damage the enemy player or site.
- Attacking with Killer units or relic weapons is also considered combat, and counts for effects that care about attackers or blockers.
- Combat Trick
- Fast spells that can be played to surprise the opponent in combat after the blockers are chosen, by making the a player's own units stronger or by making enemy units weaker.
- See also: Ambush.
- Combrei
- Also used: Progress.
- Combrei is the 2-faction alliance of Time and Justice. It is themed as the faction of Progress.
- Constructed
- In constructed game modes players use a deck (usually with a 75-card minimum) created from the cards in their collection.
- Copy
- Copying a card creates a token card that duplicates the original, including modifications to its stats and the state of any tracked effects. Because the copy is a new card, used-up abilities of the original (such as Killer, Ultimate, and Aegis) are refreshed on the copy.
- Cosmetic
- Cosmetic items are things like totems, cardbacks, and avatars that may be customized without affecting gameplay. Some cosmetics may be earned, others may be purchased through the store and may only be available for a limited time.
- Cost
- Cost is a stat on each card (except power cards), which is the amount of power required to play it. Like other stats, costs can be increased or reduced by various effects, which are permanent changes unless otherwise noted.
- Crafting
- New cards can be added to your collection by spending Shiftstone to craft them. You may destroy cards you don't want to get more Shiftstone.
- See also: Shiftstone.
- Cunning
- See Feln.
- Curse
- Curses are detrimental attachments that are played on enemy units. There are also cursed relics which can be played on the enemy avatar. Cards or players with a curse attached to them are considered cursed.
D[]
- Damage
- Damage is a mechanic that affects the health stat of units or players, the armor stat or players, or the durability stat of sites. Damage reduces those stats, equal to the strength stat of units or relic weapons in combat, or by an amount specified by spell cards and effects.
- Units heal back to full health at the end of the turn. Damage to armor, durability, and player health is permanent.
- Deadly
- Units and spells with Deadly kill any unit they damage, regardless of health. For example, a 1/1 Deadly can kill a 5/5 attacker.
- Debuff
- See Buff.
- Depleted
- Depleted power isn't usable the turn it is played. It still increases a player's Maximum Power and is refreshed on the player's next turn.
- Destiny
- When you draw a card with Destiny, you play it immediately for free and draw another card.
- Destroy
- See Kill.
- Die
- Cards die when they are killed, or when they receive enough damage to reduce their health, armor, or durability to zero. Cards that die are moved from the play zone to it's owner's void.
- Discard
- Cards are discarded when they move directly from the hand or deck to the void.
- Double Damage
- When a card with Double Damage deals damage, it deals twice as much instead.
- Draft
- One of the versus battle game modes, draft features limited games against a run of other players after cards are chosen to create that run's deck. Players keep their drafted cards and earn rewards based on their final run record, and their wins and losses contribute to their position in a tiered ladder system.
- Draw
- Drawing is the action of moving a card to a player's hand from their deck or void. Players draw the top card of their deck each turn, and effects that "draw # cards" draw from the top of the deck as well. Some cards allow you to choose which card to draw, and display a selection from the available choices.
- Durability
- Sites have a durability stat. Durability is reduced by damage. When a site's durability is reduced to zero, it is destroyed.
E[]
- Echo
- When you draw a card with Echo, you receive an additional copy of it. This happens even if you draw it from the void.
- Elysian
- Also used: Wisdom.
- Elysian is the 2-faction alliance of Time and Primal. It is themed as the faction of Wisdom.
- Empower
- Empower abilities happen whenever you play a power card.
- Endurance
- Units with Endurance ready at the start of each player's turn, so they can attack and still be ready to block during the enemy's turn.
- Additionally, they are completely immune to enemy stun and exhaust effects.
- Enemy
- Enemy refers to the opponent or their cards. Most effects specify what they refer to, such as "enemy player" or "enemy unit". Cards that do not specify effect all applicable enemies. For example, "Deal 4 damage to each enemy." will damage the enemy player, each of their units, and their site.
- Entomb
- The ability of a card with Entomb will activate when it dies. This combines well with effects that sacrifice cards as a cost.
- Event
- One of the versus battle game modes, events are regularly occurring, limited time game modes. Many events are unique and may feature custom game rules, usually take place over a weekend, and often reward prizes determined by leaderboard standings. Multiple events may take place at once. The event game mode also includes monthly leagues and official tournaments.
- Exhaust
- Exhausted units cannot attack or block. Units become exhausted when they attack or block, or by effects.
- Extra
- "Extra" is a searchable tag in the game's Collection and Deck Editor screens to filter cards which the player owns more than 4 copies of. Regular and premium cards are counted separately.
F[]
- Faction
- There are five factions in Eternal: Fire, Justice, Primal, Shadow, and Time. Each faction has its own flavor and gameplay style.
- Cards can have one faction, multiple factions (multifaction), or none at all (neutral). Cards have the factions of their influence requirements; Power cards have the factions of the influence they produce. Cards in the same faction share a border color.
- Faction may also refer to the various combinations of two or more primary factions. Cards in these multi-faction alliances are typically thematically linked with similar mechanics.
- See also: Influence.
- Fast Spell
- Fast spells are spells that can be played during either player's turn. They can be used as a response to an enemy spell, a negative effect, during combat, or at the end of the turn.
- Fate
- A card with Fate does something when drawn.
- Feln
- Also used: Cunning.
- Feln is the 2-faction alliance of Primal and Shadow. It is themed as the faction of Cunning.
- Fire
- Fire is one of the five primary factions. It is themed around direct damage and an aggressive play style.
- Flying
- Flying units can only be blocked by other flying units, but can block ground units normally. They can also be directly attacked by Killer units and relic weapons.
- Forge
- One of the solo battle game modes, forge features limited games against a run of computer-controlled opponents after cards are chosen to create that run's deck. Players keep their drafted cards and earn rewards based on their final run record.
- Free
- When cards become free their cost is reduced to zero. Playing a card "for free" means playing it without paying it cost.
- Fury
- See Skycrag.
G[]
- Game Mode
- Eternal has various game modes for different ways of playing the game, split between solo battle modes (vs. the AI) and versus battle modes (vs. other players). The solo modes are: Campaigns, Puzzles, Gauntlet and Forge. The versus modes are Event (including tournaments and leagues), Casual, Ranked, and Draft.
- See also: Constructed, Limited.
- Gauntlet
- One of the solo battle game modes, gauntlets feature constructed games against a run of computer-controlled opponents, culminating in a "Boss" battle with special modifiers to the game rules. Players earn rewards based on their final run record.
- Glory
- See Rakano.
- Ground
- Ground units is slang for units that do not have the Flying battle still, which cannot block Flying units.
H[]
- Health
- Units and players have a health stat. Health is reduced by damage. When a unit's health is reduced to zero, it is destroyed. When a player's health is reduced to zero, they lose the game.
- Units heal back to full health at the end of the turn. Damage to player health is permanent. Player and unit health can be increased by effects.
- Hero
- Heroes represent the named characters in Eternal's stories.
- "Hero" is a searchable tag in the game's Collection and Deck Editor screens to filter Hero cards.
- Hits
- "Hits the enemy player" abilities trigger when a unit damages the enemy player, through battle damage while attacking or by damage-dealing effects.
- Honor
- See Ixtun.
- Hooru
- Also used: Order.
- Hooru is the 2-faction alliance of Justice and Primal. It is themed as the faction of Order.
I[]
- Impulse
- See Praxis.
- In Play
- See Play.
- Infiltrate
- The special ability of a unit with Infiltrate occurs the first time that unit hits the enemy player. It doesn't work while the unit is on defense, such as when it is attacked by a relic weapon.
- Infiltrate only works once and won't activate on subsequent attacks, but it will reset if the unit dies or is somehow replayed.
- Influence
- Influence is used to play cards that faction. Influence is a restriction in addition to the card's power cost, but influence is never spent or used up. Power cards usually give influence in one or more factions, and it can also be gained by other cards' effects.
- Players' accumulated influence is tracked near their avatar along with their spent and maximum power.
- See also: Power, Faction.
- Inspire
- Units with Inspire grant a bonus to other units you draw.
- Instinct
- See Jennev.
- Invulnerable
- Cards which are "invulnerable to damage" to not sustain battle damage or take damage from spells or effects (they may still be debuffed or killed directly).
- Ixtun
- Also used: Honor.
- Ixtun is the 3-faction alliance of Fire, Justice and Primal. It is themed as the faction of Honor.
J[]
- Jennev
- Also used: Instinct.
- Jennev is the 3-faction alliance of Fire, Time and Primal. It is themed as the faction of Instinct.
- Justice
- Justice is one of the five primary factions. It is themed around defense and control of the board state.
K[]
- Kerendon
- Also used: Vision.
- Kerendon is the 3-faction alliance of Time, Justice and Shadow. It is themed as the faction of Vision.
- Keyword
- Keywords are words or short phrases that represent specific abilities and mechanics that replace larger explanations of their effects. Keywords appear as bolded text on cards.
- Kill
- Also used: Destroy.
- Killing a card caused it to die, moving it from play to it's owner's void.
- Killer
- A unit with Killer can make one special attack directly against an enemy unit. This can be done the turn it's played, and can target any unit, regardless of Flying, Aegis or other special abilities.
- If the unit leaves play and returns, the Killer can be used again.
- Knowledge
- See Auralian.
L[]
- League
- Leagues are month-long limited events. Players create decks from a small number of packs opened during the run, with additional packs gained each week. Players keep the packs they open, and prizes are rewarded based on their leaderboard standings at the end of the league. Participants also receive a cardback cosmetic item unique to that league.
- Limited
- In limited game modes players use a deck (usually with a 45-card minimum) created from a pool of random or semi-random cards acquired during the current run.
- Lifeforce
- Cards with Lifeforce have an effect when their owner gains health.
- Lifesteal
- Units and spells with Lifesteal give you health when they deal damage, healing you equal to the damage dealt.
M[]
- The Market
- Merchants allow you to store up to five cards in your Market when you build a deck. When cards are retrieved from a Market, they are drawn.
- Maximum Power
- See Power.
- Mentor
- Cards with Mentor have an additional effect when played if you exhaust one of your units as a Student. Units that are already exhausted can't be used as a Student.
- Missing
- "Missing" is a searchable tag in the game's Collection and Deck Editor screens to filter cards which the player owns less than 4 copies of. Regular and premium cards are counted separately.
- Mystery
- See Xenan.
N[]
- New
- "New" is a searchable tag in the game's Collection and Deck Editor screens to filter cards recently added to the player's collection.
- Night
- Nightfall causes Night to fall immediately, and last for a full turn cycle: Through the end of your turn, the enemy player's turn, and your next turn.
- Players draw an extra card and take 1 damage when starting their turn at Night. This effect isn't owned by either player, so it's not blocked by Aegis or enhanced by Lifesteal.
- Some cards specifically say that they are stronger or weaker at Night.
- Nightfall
- See Night.
- Negate
- Negated cards have no effect and instead go to the void. Only enemy spells or curses may be negated.
O[]
- Order
- See Hooru.
- Organized Play
- See Tournament.
- Overwhelm
- A unit or spell with Overwhelm will deal any excess damage to your opponent on your turn (does not work while blocking).
P[]
- Play
- Playing a card is the action of choosing a card from your hand, paying its cost (except for power cards), and moving it to the appropriate zone. Units, sites, and attachments are placed on the field, spells move to the void after their effect resolves, and power moves to its player's power tracker.
- Everything on the field and all unit and player attachments are in the play zone. Cards are considered in play while in the play zone.
- Player
- See Avatar.
- Pledge
- On your first turn, a card with Pledge can be played as a Sigil.
- Power
- Power is spent to play cards, and refreshes at the start of your turn. Most cards also require you to have influence within their faction, but influence is never spent or used up.
- Power also refers to cards with the Power card type. Power cards permanently increase your maximum power in addition to granting influence in one or more factions.
- Players' accumulated Maximum Power, and the amount of it usable at any given time, is tracked near their avatar along with their accumulated influence.
- Powersurge
- (Depricated) When a card with Powersurge is played, it spends all of your remaining power to increase its effect.
- Praxis
- Also used: Impulse.
- Praxis is the 2-faction alliance of Fire and Time . It is themed as the faction of Impulse.
- Premium Cards
- Premium cards have special animated art, and are more rare than their normal counterparts. They are also worth many more Shiftstone!
- Primal
- Primal is one of the five primary factions. It specializes in card draw and spell-focused effects.
- Progress
- See Combrei.
- Puzzle
- One of the solo battle game modes, puzzles present the player with pre-made game states to 'solve', in order to teach the player Eternal's mechanics.
Q[]
- Quickdraw
- Units with Quickdraw kill blockers before they can deal damage back. Note that Quickdraw only works while attacking, not while blocking.
R[]
- Rakano
- Also used: Glory.
- Rakano is the 2-faction alliance of Fire and Justice . It is themed as the faction of Glory.
- Ranked
- One of the versus battle game modes, ranked matches are single-game constructed playoffs vs another player. A chest is rewarded to the winner, and a player's wins and losses contribute to their position in a tiered ladder system.
- Ready
- Readying a unit removes it's exhausted status. Exhausted units ready at the start of their owner's turn.
- Reckless
- Units with Reckless must attack.
- Relic
- Relics are attachments that are played onto your avatar that grant beneficial effects. There are also relic weapons which can be used to attack enemies, and detrimental cursed relics which can be played on the enemy avatar.
- Relic Weapon
- Unlike normal weapons, relic weapons are played onto your avatar. They can be used to directly attack enemies, but are destroyed when the player runs out of armor.
- Removal
- Slang for cards that kill enemy cards. Mass removal refers to effects that kill multiple cards. Can refer both to cards that kill directly or by damage.
- Renown
- The special ability of a unit with Renown occurs the first time you play a spell or weapon directly on it.
- Revenge
- When a card with Revenge dies, it is put randomly into the top ten cards of its owner's deck. It permanently loses Revenge and gains Destiny.
- Spells lose Revenge and gain Destiny when they are successfully cast, and are put randomly into the top ten cards of their owner's deck.
S[]
- Scout
- When a card instructs you to Scout, you look at the top card of your deck, then may move it to the bottom of your deck.
- Skycrag
- Also used: Fury.
- Skycrag is the 2-faction alliance of Fire and Primal . It is themed as the faction of Fury.
- Shadow
- Shadow is one of the five primary factions. It is themed sabotaging the enemy and interacting with the void.
- Shiftstone
- Shiftstone can be spent to craft new cards. You destroy cards you don't want to get more Shiftstone. You also get more from opening packs and as rewards.
- See also: Crafting.
- Sigil
- Sigils are the basic Power cards for each of the five factions. Sigils are the only cards that can have more than 4 copies added to a deck.
- Silence
- Silence removes all text from a unit and from any attachments on it. It does not remove permanent stat buffs or stat bonuses from weapons.
- Site
- Sites play a free spell from their agenda when played and then again at the start of it's owner's next two turns. On the following turn, the Hero from the agenda is played.
- Units may choose to all attack either the enemy site or player. When a site has no durability remaining, it is destroyed.
- Skill
- Skills are specific set of keyword abilities. Each skill always has the same effect—it can appear on a unit card with no qualifying text.
- Spark
- Cards with Spark have an additional effect when played after the enemy player has taken damage this turn.
- Spell
- Spell cards have one-time effect. A spell costs power and goes to the void once played. Some spells are fast and can be played during the enemy player's turn as well.
- Spellcraft
- When you play a weapon with Spellcraft, you may spend power to create and play the listed spell.
- Steal
- Taking an enemy card is stealing. Stealing a card removes its influence requirements.
- Stonescar
- Also used: Chaos.
- Stonescar is the 2-faction alliance of Fire and Shadow . It is themed as the faction of Chaos.
- Strength
- Units and relic weapons have a strength stat, which is the amount of damage they deal in combat. Units and relic weapons with zero or less strength cannot attack.
- Student
- See Mentor.
- Stun
- Stunning a unit locks it down for two turns, keeping it exhausted (unable to attack or block). This counts down at the start of the owner's turn.
- Subtype
- See Type.
- Summon
- A card with Summon has an effect that happens as soon as you play it and it enters the play zone.
T[]
- Time
- Time is one of the five primary factions. It focuses on powerful units, gaining life, and indirect ways of subduing enemy units.
- Token
- Tokens are cards created during gameplay by other cards or effects.
- Totem
- Totems are cosmetic items that appear on either side of the play field. Your totem is chosen in the deck selection screen of many game modes.
- Tournament
- Also used: Organized Play.
- Tournaments are organized competitions, which usually reward prizes based on a player's leaderboard standings for the event. Some tournaments are organized by the community, and official 1st-party tournaments take place in-client through an event game mode.
- Transform
- Transforming a card is permanently turns into another card during gameplay.
- Transmute
- A card with Transmute will transform in your hand, deck, and void once you reach a Maximum Power or influence specified next to Transmute. Even if you go below that threshold later, they will not transform back.
- Tribute
- Cards with Tribute have an additional effect when played if a unit went to your void this turn. This includes units that die or units you discard from your hand and deck.
- Type
- Also used: Card Type, Subtype, Unit Type.
- Cards are divided into different types, each with it's own specific rules for how it is played and interacts in the game. The card types are: Attachment, Power, Site, Spell and Unit.
- Subtypes further split card types, with their own particular rules. Some spells have the Fast Spell subtype. All attachments are assigned a subtype of Curse, Relic, Weapon, Relic Weapon, or Cursed Relic. All units are assigned one or more unit types—flavor-based subtypes which can have various gameplay interactions.
- Each card displays its subtype or type below its textbox. Cards belong to each of its types and subtypes (i.e. cursed relics are affected by cards that effect curses, relics, and attachments).
U[]
- Ultimate
- Ultimate abilities only happen once.
- Some Ultimates allow you to choose when they happen by selecting the card. Others will happen as soon as the condition specified is met and require no selection.
- If the card leaves play and returns, the Ultimate can be used again.
- Unblockable
- Units with Unblockable cannot be blocked.
- Unit
- Units have strength, health, abilities and can attack and block. Units die if they run out of health, otherwise they heal back to full health at the end of the turn.
- Unit Type
- See Type.
V[]
- Vengeance
- See Argenport.
- Vision
- See Kerendon.
- Void
- The void is a zone where cards are sent when killed or discarded, and where spells that have been played go as their effects resolve.
- Voidbound
- Cards with Voidbound can't leave the void.
W[]
- Warcry
- Each time a unit or relic weapon with Warcry attacks, it grants a permanent bonus to the top-most unit or weapon in your deck. Even if it's a few cards down, you'll get to stack up the bonuses on it over multiple turns.
- Warp
- You can see cards with Warp when they are on top of your deck, and you can play them as if they were in your hand.
- Weapon
- Weapons can be played on your units to give them bonus strength, health, and abilities.
- Winchest
- Also used: Ambition.
- Winchest is the 3-faction alliance of Fire, Justice and Shadow. It is themed as the faction of Ambition.
- Wisdom
- See Elysian.
X[]
- Xenan
- Also used: Mystery.
- Xenan is the 2-faction alliance of Time and Shadow. It is themed as the faction of Mystery.