Justice is the faction of order, both in civic harmony and brutal tyranny.
Justice is one of the five basic Factions in Eternal. It is themed around defense and control of the board state.
Justice is the only faction that can add directly other than as part of a Relic Weapon. This can help make Relic Weapons last longer, as well as giving some insulation against damage.
Justice is the best faction when it comes to granting a single unit +/+ buffs. While Fire and Shadow may be good at offensive tricks and Primal has some fast spells that increase unit's , Justice's combat tricks like Finest Hour and Martial Efficiency increase both statistics efficiently.
Decreasing Unit Strength
Restricting Play of Cards
The powerful Harsh Rule, as well as End of the Story and Leave a Witness, are the most direct ways to reset the board state, and gain card advantage by removing more of the enemy's units than your own.
- Ixtun (Fire/Justice/Primal )
- Winchest (Fire/Justice/Shadow )
- Kerendon (Time/Justice/Shadow )
- Creation (Fire/Time/Justice )
- Tradition (Time/Justice/Primal )
- Purpose (Justice/Primal/Shadow )