Justice is the faction of order, both in civic harmony and brutal tyranny.
Justice is one of the five basic Factions in Eternal. It is themed around defense and control of the board state.
Justice is the only faction that can add directly other than as part of a Relic Weapon. This can help make Relic Weapons last longer, as well as giving some insulation against damage.
Justice has a number of cards to allow the drawing or playing of additional Justice Sigils, such as Copperhall Bracers and Privilege of Rank.
Battle Skills Edit
Units like Tranquil Scholar and Hero of the People can gain and give battle skills to your units, while others like Humble Instructor give benefits to units with multiple battle skills.
Decreasing Unit Strength Edit
Justice has some spells and abilities, such as Detain and Telut, Queen's Hand, which decrease the of enemy units either temporarily or permanently.
Restricting Play of Cards Edit
Cards like Citywide Ban and Valkyrie Justiciar prevent specific cards from being played.
Board Wipes Edit
The powerful Harsh Rule, as well as End of the Story and Leave a Witness, are the most direct ways to reset the board state, and gain card advantage by removing more of the enemy's units than your own.
Unit Types Edit
Faction Combinations Edit
Two-faction Alliances Edit
Three-faction Alliances Edit
Rolant is the scion of Justice. After his nephew Caiphus's death, he took control of Argenport, but his iron-fisted rule led to dissent and rebellion.