Eternal Card Game Wiki
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Justice is the faction of order, both in civic harmony and brutal tyranny.
Justice Sigil

Justice is one of the five Factions in Eternal. It is themed around defense and control of the board state.

Mechanics

Armor

Justice is the only faction that can add Armor icon directly other than as part of a Relic Weapon. This can help make Relic Weapons last longer, as well as giving some insulation against damage.

Ramp

Justice has a number of cards to allow the drawing or playing of additional Justice Sigils, such as Copperhall Bracers and Privilege of Rank.

Battle Skills

Units like Tranquil Scholar and Hero of the People can gain and give battle skills to your units, while others like Humble Instructor give benefits to units with multiple battle skills.

Decreasing unit attack

Justice has some spells and abilities, such as Detain and Telut, Queen's Hand, which decrease the Strength icon of enemy units either temporarily or permanently.

Restricting play of cards

Cards like Citywide Ban and Valkyrie Justiciar prevent specific cards from being played.

Board wipes

The powerful Harsh Rule, as well as End of the Story and Leave a Witness, are the most direct ways to reset the board state, and gain card advantage by removing more of the enemy's units than your own.

Faction Combinations

Two-faction Alliances

Three-faction Alliances

  • Ixtun (Fire/Justice/Primal Fire iconJustice iconPrimal icon)

Lore

Scion

Rolant is the scion of Justice. After his nephew Caiphus's death, he took control of Argenport, but his iron-fisted rule lead to dissent and rebellion.

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