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Justice is the faction of order, both in civic harmony and brutal tyranny.
Justice Sigil

Justice is one of the five basic Factions in Eternal. It is themed around defense and control of the board state.

Mechanics[]

Armor[]

Justice is the only faction that can add Armor icon directly other than as part of a Relic Weapon. This can help make Relic Weapons last longer, as well as giving some insulation against damage.

Ramp[]

Justice has a number of cards to allow the drawing or playing of additional Justice Sigils, such as Copperhall Bracers and Privilege of Rank.

Combat Tricks[]

Justice is the best faction when it comes to granting a single unit +Strength icon/+Health icon buffs. While Fire iconFire and Shadow iconShadow may be good at offensive tricks and Primal iconPrimal has some fast spells that increase unit's Health icon, Justice's combat tricks like Finest Hour and Martial Efficiency increase both statistics efficiently.

Battle Skills[]

Units like Tranquil Scholar and Hero of the People can gain and give battle skills to your units, while others like Humble Instructor give benefits to units with multiple battle skills.

Decreasing Unit Strength[]

Justice has some spells and abilities, such as Detain and Telut, Queen's Hand, which decrease the Strength icon of enemy units either temporarily or permanently.

Restricting Play of Cards[]

Cards like Citywide Ban and Valkyrie Justiciar prevent specific cards from being played.

Board Wipes[]

The powerful Harsh Rule, as well as End of the Story and Leave a Witness, are the most direct ways to reset the board state, and gain card advantage by removing more of the enemy's units than your own.

Curse Removal[]

Justice can remove enemy curses with cards like Unwavering Exorcist and Cleansing Rain.

Relic Silence[]

While Justice can't kill non-curse attachments, it is the only faction able to silence Relics thanks to cards like Tayana, the Mender and Monarch Cloak.

Negative Power[]

Justice is the only Faction with access to very very rare effect of decreasing enemy's Maximum Power for a turn or indefinitely.

Unit Types[]

Faction Combinations[]

Two-faction Alliances[]

Three-faction Alliances[]

Lore[]

Scions[]

Rolant was the original scion of Justice. After his nephew Caiphus's death, he took control of Argenport, but his iron-fisted rule led to dissent and rebellion.

After the events of the Homecoming campaign, a new Justice scion appeared - Svetya, Merciful Orene, who took back her homeland of Kosul from the tyrant Yushkov.

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