The Market is a zone mechanic and its associated keyword, similar to the sideboard used in some card games. Cards in the Market are not drawn normally; instead they can be swapped with cards in your hand by certain units and spells, or playable under specific conditions, giving added flexibility in deckbuilding. Players cannot see their opponent's Market, except through specific cards' abilities.
The Market Zone Edit
The Market is a zone, separate from your deck, hand and void, with cards assigned to it beforehand during deck contruction. Cards and abilities that would affect other zones (such as Warcry) do not affect cards in the Market.
Cards which enter the Market during gameplay remain there until interacted with, or until the game ends. If a temporary card (such as a copy from Bore's effect) is added to your Market, it will remain there (even if it was supposed to be discarded).
Interacting with the Market Edit
There are several ways to use your Market, and a few cards which interact with the opponent's Market.
Merchants and Smugglers Edit
Merchants are able to retrieve cards from the Market. Each Merchant has a Summon ability which allows you to swap one card from your hand with any card in your Market that shares a faction with the Merchant.
The five original single-faction Merchants were released in The Fall of Argenport. Defiance introduced Smugglers, five new 2-faction Merchants which may each swap for a cards of either of their two factions. Smugglers for the remaining 2-faction alliances were released in Dark Frontier.
- Find all the Merchant cards in Category:Merchant.
Cards with the Bargain keyword list a triggering condition, which if met lets the card be played directly from the Market.
Other Market Interactions Edit
Dark Frontier added more "Market hate" cards: Embargo Officer stops interaction with Markets, while Incendiary Slagmite and Bam, Sneakeepeekee were the first cards which let a player see their opponent's Market.
Building a Market Edit
Each deck's initial Market cards are assigned during deck construction. The Market appears as a separate tab in the standard deckbuilder layout, and the collection area displays the Market icon above any cards already in the Market. Market cards appear at the end of the decklist in the advanced deckbuilder view.
Up to five cards may be added to the Market, with only a single copy of any given card. With the exception of Sigils, no card can be in both the main deck and the Market. Markets in limited formats, such as Leagues' sealed decks or Draft, may only use cards from the limited card pool. Note that Merchants do not appear in Forge mode.
The Black Market Edit
The Black Market is a deprecated mechanic introduced with the Smugglers in Defiance. Originally, a Market could include cards that are also in the main deck. Smugglers introduced the "Black Market", which could not include cards in the main deck. When a Smuggler was added to your deck, your Market had to be a Black Market for the deck to be valid.
The single-faction Merchants could still interact with cards in a Black Market, so using Merchants and Smugglers together was fine.
With the Market changes on March 11, 2020, the restrictions that were previously only on Black Markets were applied to all Markets, and the Black Market keyword was removed.
Power cards in the Market count as the factions of the influence they create.
Multi-faction cards can be swapped by any Merchant of any of their factions.
- ↑ Additional notes on the market from DWD in the Eternal Discord Server, posted in this Eternal Card Game Subreddit discussion
. Retrieved October 15, 2019.
- ↑ DWD News - Flame of Xulta: Bargain (October 04, 2019). Retrieved October 15, 2019.
- ↑ DWD News - Defiance: Smugglers & Contraband! (December 12, 2018). Retrieved October 15, 2019.
- ↑ DWD News - Let’s Make a Deal! (June 06, 2018). Retrieved October 15, 2019.