FANDOM

Pusillanimous

Bureaucrat Admin
A FANDOM user
  Loading editor
  • Hi! I had a few ideas for changes to the wiki menus that I wanted to propose.

    I've just put together a Zones page - please feel free to check it out and make changes if anything is wrong/poorly formatted/etc. I think this could replace The Void as a menu item under Mechanics.

    I was also thinking a Game Modes menu would be nice, maybe under the Eternal Card Game menu, with the different modes listed under it.

    Let me know what you think, thanks!

      Loading editor
  • Hi Pusillanimous,

    Just wondering - is there a reason the Keyword Hover template has an extra space at the end? I was noticing on some pages such as Icaria, the Liberator, there are a lot of extra spaces between words and before punctuation due to this.

    Thanks!

      Loading editor
    • Hey! Yes, there is a reason. Its not a great one.. basically, I forgot :/

      A few months back Yumyum and I were fiddling with the Keyword and Card hover templates. We want some kind of indication that those words are hover-able, and were trying to figure out how best to display them. There were indicators at the time, but we disabled them to do testing.

      Then we both got busy, and it got left that way. I have personal CSS enabled, so it actually appears with icons to me. I had forgotten that we turned it off on the main wiki CSS.

      Thanks for bringing it up, I'll start looking into it again soon. The hover templates need to be revisited anyway - currently they make a mess of the wiki on mobile, so I need to figure out how to make them appear only on the desktop.

        Loading editor
    • Cool, thanks for the info! Just curious.

        Loading editor
    • Just updated the wiki CSS, let me know if the hover links look fine or if there are issues!

        Loading editor
    • Looks great! Thanks!

        Loading editor
    • A FANDOM user
        Loading editor
  • Hi! I tried a couple times to make this post as a reply to the conversation on my wall, but for some reason it didn't appear after posting:

    I just wanted to revisit the suggestion of moving the Creates section above the Strategy section. I think this is a great idea, but I wanted to check with you and YumYum before I make too many changes (I figure I can work on this as I'm doing other updates such as moving voiceovers out of the Flavor field).

    I've updated Miris Nightshade, moving Creates to be just under How to Get. 

    Any objections or suggestions on this? I'd also be in favor of putting this in the infobox if there's a good way to do so.

    Thanks!

      Loading editor
    • A FANDOM user
        Loading editor
  • So, I don't think we should add all the flavor from the articles.

    The art doesn't match the text in many cases, and sometimes the word replaced is a random word in a sentence not describing the card itself.

      Loading editor
    • View all 7 replies
    • I read through them once more, here are my opinions on Flavor, feel free to disagree or argue with me on these:

      Crown of Authority, the art shows her being crowned, the text refers to her preparing to invade.

      Eilyn, Clan Mother, the art shows her in Argenport, flavor text refers to her being in the Skycrag.

      Helpful Doorbot, I added this initially not knowing of Game of Thrones. Don't know if it's worth keeping.

      Crownwatch Squire, We could probably reword it a little to fix. But the first half focuses on Relia and her sergeants, and the end of it refers to where what's depicted in the art wouldn't be happening. Maybe: "At the training grounds the rookies were taught how to think and fight on their feet."

      Daraka, Queensguard, sprinkling, but the flavor fits here. Sentences from novels don't tend to be engaging. Maybe shorten to "Aye my Queen, it will be done."

      Encroaching Darkness, Where is she entering? Either get rid of the last sentence or change it to something like: Vara disappeared once more into the shadowlands in pursuit of her tormentor.

        Loading editor
    • I think we should avoid adding too much text to the spoiler text box.

      Assuming you mean the flavor text box here, yes I agree with keeping it as concise as possible. After submitting a few longer ones, where the extra text felt important, I've noticed how bulky the box can get. We could also move it back to the bottom of the infobox. 1-2 lines of flavor text looks really sweet were it is but I'm not a fan of scrolling to see actual card info :P

      Thoughts/comments on the rest:

      Passage of Eons - While external text can fit (like older MtG cards using real-life poems and such), and this specific comment does fit well, my concern is this: Someone sees it, thinls its part of Eternal's lore, then gets turned off by following the source and seeing it has nothing official to do with the game. Or, someone writing a lore article for their site uses our page as a source without double-checking the link. Its just speculation, and maybe a non-issue. I'm happy enough using ones that fit for now, as long as we keep it in the back of our minds if something pops up.

      Crown of Authority - this may be lack of knowledge or misunderstanding on my part. I thought this was something she gained after returning north and defeating Vadius. That this was her uniting and becoming queen of the clans again - the 'Eilyn has regained her place among the Clans' bit. The rest of the flavor shows how that pivotal event leads to them returning to Argenport. If this is in fact her being crowned queen in Argenport after its fall, then yes this flavor should be removed.

      Eilyn, CM - less defensible, now that I notice that's probably the Eternal Throne in the art behind her. This was more about showcasing her being badass before they attacked the gates.

      Helpful Doorbot - Even having read GoT years back, I don't recognize the quote. As far as I'm concerned its in a similar camp to PoE.

      CW Squire - Sounds good, swapped it out.

      Daraka - I liked the extra bit for the tension between them (and by extension, her standing with the clans). I wouldn't mind shortening, just thought it was a nice hook to get visitors to look more into it.

      Encroaching Darkness - Last sentence removed.

      Feel free to make any changes to the flavor texts as you see them, so need to double check first. As we discuss them we can always decide to revert. Its a collaboration, but you're the 'captain' around here, and I'm happy deferring to your judgment. Don't worry, I'll let you know if I truly disagree with a change ;)

      Refining my thoughts on how I've been approaching this, and why I've been erring on the size of showcasing interesting text where its at least loosely relevant to the card. The goals would be:

      • A) For the sake of showcasing it, where cool stuff would otherwise be forgotten about in campaigns or buried in old news posts. If it can evoke an emotional response, that may reinforce interest in the game. More importantly,
      • B) Getting people interested into digging further into the lore. The flavor text can be used as a window into the rest of Eternal's stories. Lastly & less importantly,
      • C) Reinforcing the mechanics of the card. With Crownwatch Quartermaster for example, the lore "The Crownwatch emptied its barracks, arming every last reserve and recruit." doesn't match the art, but it does match its mechanics of creating tokens and buffing units. It's easy to imagine a MtG style reprinting with new art that fits that flavor. However, since Eternal 'ports' cards instead of reprinting them (so far), this point may not justify colliding with the card's art.

      Like you said though, if the lore and art mismatch (too much) it can be dissonant and weird, which would drive interest away instead of in.

      Ideally, the flavor text would be backed up by (and link to) wiki lore pages. They could be a good place to compile everything we know about the different characters, regions, events, etc. Of course, thats another project unto itself so it may be unrealistic without additional help or time in the day :P With the more recent posts on the subreddit about possible lore articles and compilations on other sites, that niche may fill itself externally on its own.

        Loading editor
    • A FANDOM user
        Loading editor
  • I've given you the admin role. Should be easier to change the CSS and etc.

      Loading editor
    • View all 8 replies
    • The set 0 cards appear in set 1 packs I believe... unless they gave you 4 copies.

        Loading editor
    • The Card Set article says they don't appear in packs, although that could be old information. I might hunt through the patch notes or subreddit at some point to find a reference one way or the other.

        Loading editor
    • A FANDOM user
        Loading editor
  • I don't think we need those token hovers on the wikia, when we can just show the actual card.

    See Snowball

      Loading editor
    • View all 8 replies
    • A few updates -

      {{KeywordHover}} should be up & running fully now, I added a /doc page with examples and details about the optional parameters.

      The sandboxed version of Card, {{Card/sandbox}}, now supports both keyword & token image hover tooltips (using 'keywords' and 'tokens' parameters to list them - both parse multiple entries). It needs a CSS update, after that this should appear roughly the same as the previous post's example:

      {{Card/sandbox|Cirso, the Great Glutton|keywords=Overwhelm|tokens=Pig}}
      

      Cirso, the Great Glutton If you don't see any issues then we can fold that into the main template.

      I included both the current site CSS and the new updates in my personal CSS. I didn't change any of the existing code from other users, just re-organized it and stylized the comments a bit to hopefully make it easier to navigate. You should be able to copy/paste it over the existing wiki CSS - you can test it on your personal CSS first to make sure everything appears ok before rolling it out site-wide.

      The new CSS also has a few more updates to the new Infobox (see the testcases page for comparisons after updating).

        Loading editor
    • Another update - the new Infobox now includes a 'keywords' and a 'tokens' parameter - using either will add a hover tooltip to the infobox. CSS has been incorporated into my personal page.

        Loading editor
    • A FANDOM user
        Loading editor
  • I notice that you're pulling images from EternalWarcry.

    I don't recommend doing that for non-legendary cards, unless you want to edit the image further.

    They leave invisible space at the top of the .png file for non-legendary cards, and it's instantly recognizable.

    I prefer eternal.cards, although some of their images are surrounded by a thin grey box, which is more ignorable on a grey background than slightly smaller cards.

    (It's all just down to preference though.)

      Loading editor
    • View all 17 replies
    • Thanks, though I can't really take much credit. I only made a few tweaks so far to your own PI (in /Draft). Mostly its just how PIs appear by default. Personally I prefer the colors and thinner infobox of the original but that can all be adjusted if need be in the wiki css. I'd like to get the PI decked out with auto-categorization & the hover tips before using it on the main pages.

      The hover tooltip has the same display issue as the classic infobox. I assume its to do with their default css, as my test nesting the same info inside other divs doesn't effect the tooltip. Classics are tables with the 'wikia-infobox' class, and PIs are asides with the 'portable-infobox pi-background pi-theme-wikia' classes. I'm guessing that customizing one of those, or creating a custom infobox theme, may be the key to fixing the problem. I just don't know the exact css to change, so it may take a bit of researching, testing & tweaking :P

        Loading editor
    • Well, that was much quicker than I thought - I may have fixed the infobox hover issue. Using the browser inspection tool I see that the '.pi-data' div class inside the PI sets overflow to 'hidden' - changing it to 'visible' allows the hover popup to be seen. It also fixes CardHover inside the infobox as well.

      You can copy the custom css from my personal css again, just the new bit at the top. This was just the first thing I stumbled upon - it seems to work fine for now but it may have consequences down the line. To be safe, I nested the change inside a custom PI theme ('cardbox'). Let me know if you notice any issues.

        Loading editor
    • A FANDOM user
        Loading editor
  • Hi, I'm an admin for the Eternal Card Game Wiki community. Welcome and thank you for your edit to Revenge!

    If you need help getting started, check out our help pages or contact me or another admin here. For general help, you could also stop by Community Central to explore the forums and blogs.

    Enjoy your time at Eternal Card Game Wiki!

      Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.