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Cold Hunt Draft Preview![]

On Thursday, November 4, a special preview of new set will be shaking up Draft! Stay on target:

A curated pool of 60+ new commons and uncommons from Cold Hunt will appear in Eternal Draft Packs, and will be immediately legal for Throne and Expedition play. As always, you keep any cards you draft, so the Draft Preview is a great way to grab some new toys before the new set’s release!

Unlisted Changes[]

  • Older cards have been updated with the new Hero card frame.

Minor Updates[]

(Editor's note: these fixes were made in the following days.)

Heroic Invocation Preview Event[]

Bring your favorite two-faction Throne deck and see what the heroes of Myria can do for you.[1] In this event, at the start of your third turn, you’ll be given a choice of three heroes to create and draw, including brand-new heroes from the upcoming Cold Hunt expansion!

As you progress, you’ll earn packs from the upcoming Cold Hunt expansion as well as premium rares & legendaries from throughout Eternal’s history.

(Editor's note: the event details and rewards are available in the source article.)

Live Balance Update[]

Hello Eternal fans, I’m Patrick Sullivan, one of the designers on Eternal. What follows is an explanation of our upcoming live-balance changes, which will be live later today, along with another Cold Hunt preview.[2] Both of our constructed formats, Throne and Expedition, are in good shape in terms of balance and faction representation. We considered taking no action this time around, but decided to make two quality-of-life tweaks to two commonly-played cards that share some similarities.

There’s a lot to like about both of these cards–they are dynamic, appealing, and tap into design space only available to a digital card game. However, both cards at their previous strength values had some issues. They are cards that are ostensibly about synergies, but how they manifest is closer to “best in slot” for Time or Primal decks mostly independent of overall strategy. In addition, they are both implicit “2-for-1s”, with Open Way Supplier being its own meaningful game piece along with granting Killer to something (which commonly kills an enemy unit), and Hidden Crusader almost always either drawing a card or producing a 2/2 unit in addition to itself.

By removing a strength from each of these units, we aspire to pull slightly back on both elements. Hopefully, both units are no longer so much stronger than comparable options at their respective costs and factions that we see slightly more diversity in card choices. Furthermore, we’d like the player to have to work a bit harder, or allow more counterplay from the opposing player, to make the “2-for-1” more of a function of effort or specific circumstances, rather than something naturally baked into playing the card.

References

  1. DWD News - Heroic Invocation Preview Event (November 04, 2021). Retrieved November 09, 2021.
  2. DWD News - Live Balance Update & Curiox Preview (November 05, 2021). Retrieved November 09, 2021.
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