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{{CardInfobox
 
{{CardInfobox
| title =
 
| image =
 
| imagecaption =
 
 
| set = The Tale of Horus Traver
 
| set = The Tale of Horus Traver
 
| type = Relic
 
| type = Relic
| subtype =
+
| subtype =
 
| cost = 2
 
| cost = 2
| requirements = {{Icon|T}}
+
| requirements = T
 
| attack =
 
| attack =
 
| health =
 
| health =
| artist =
+
| artist =
 
| rarity = Uncommon
 
| rarity = Uncommon
 
| cardnumber = 4
 
| cardnumber = 4
| text = +1 Maximum Power
+
| text = +1 [[Maximum Power]]
| flavor =
+
| flavor =
| other =
 
 
}}
 
}}
'''{{PAGENAME}}''' is a [[Relics|Relic]].
+
'''{{PAGENAME}}''' is a [[Relic]].
   
 
== How to Get ==
 
== How to Get ==
Beat the relevant mission in [[The Tale of Horus Traver]]
+
Beat the relevant mission in ''[[The Tale of Horus Traver]]''.
   
 
=== Created By ===
 
=== Created By ===
{{cb|Seasoned Spelunker}}
+
{{cb|Seasoned Spelunker|Call for Aid}}
   
 
== Strategy ==
 
== Strategy ==
This is a more reliable way to ramp in Eternal, as relic removal is limited, and units with similar effects, such as {{CardHover|Avirax Familiar}} and {{CardHover|Initiate of the Sands}} are weak to the many forms of unit removal.
+
This is a more reliable way to ramp in Eternal, as relic removal is limited, and units with similar effects, such as {{ch|Avirax Familiar}} and {{ch|Initiate of the Sands}} are weak to the many forms of unit removal.
   
A deck that might want to play this is a control style list that has its units die to {{CardHover|Harsh Rule}} style effects. Or a Praxis ({{Icon|F,T}}) list that runs {{CardHover|Kindle}} to ramp into very big threats, very quickly.
+
A deck that might want to play this is a control style list that has its units die to {{ch|Harsh Rule}} style effects. Or a {{i|FT}} [[Praxis]] list that runs {{ch|Kindle}} to ramp into very big threats, very quickly.
   
 
==Notes==
 
==Notes==
 
When Power Stone is removed from play, you lose the Maximum Power.
 
When Power Stone is removed from play, you lose the Maximum Power.
   
== Artist ==
+
== History ==
  +
{{hs|
  +
{{hi|1.25|Released in ''The Tale of Horus Traver''.}}
  +
}}
 
[[Category:Ramp]]
 
[[Category:Ramp]]

Latest revision as of 01:18, 31 March 2019

Power Stone is a Relic.

How to Get[]

Beat the relevant mission in The Tale of Horus Traver.

Created By[]

The following cards create tokens of Power Stone (or transform cards into it):

Strategy[]

This is a more reliable way to ramp in Eternal, as relic removal is limited, and units with similar effects, such as Avirax Familiar and Initiate of the Sands are weak to the many forms of unit removal.

A deck that might want to play this is a control style list that has its units die to Harsh Rule style effects. Or a Fire iconTime icon Praxis list that runs Kindle to ramp into very big threats, very quickly.

Notes[]

When Power Stone is removed from play, you lose the Maximum Power.

History[]

History

1.25 Released in The Tale of Horus Traver.