Eternal Card Game Wiki

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Relics

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[[File:Auric Runehammer.png|thumb|link=Auric Runehammer|''Auric Runehammer'' is a relic weapon]]
 
[[File:Auric Runehammer.png|thumb|link=Auric Runehammer|''Auric Runehammer'' is a relic weapon]]
 
Relic weapons are weapons that can be played directly on the player. These count as both a relic and a weapon. A player can only have one relic weapon at a time - playing a new one will remove the existing one.
 
Relic weapons are weapons that can be played directly on the player. These count as both a relic and a weapon. A player can only have one relic weapon at a time - playing a new one will remove the existing one.
Relic weapons have Attack and Armor stats. Once per turn, a player with a relic weapon can attack either a specific enemy Unit, or if there are none, the enemy player. Attacking an enemy unit will deal damage to the unit equal to the relic weapon's attack, and deal damage to the player equal to the unit's attack. Attacking the enemy player only deals damage to the enemy player. Relic weapons never deal damage when defending.
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Relic weapons have Attack and Armor stats. Once per turn, a player with a relic weapon can attack either a specific enemy Unit, or if there are none, the enemy player. Attacking an enemy unit will deal deal damage to the unit equal to the relic weapon's attack, and deal damage to the player equal to the unit's attack. Attacking the enemy player only deals damage to the enemy player. Relic weapons never deal damage when defending.
   
 
Any damage taken while a relic weapon is equipped will be subtracted from the relic weapon's armor. If the armor goes to zero, the relic weapon is destroyed, and any additional damage will go to the player's health. Cards that give the player armor, such as [[Grit]], add to the armor of a relic weapon. If you already have armor when you play a relic weapon, it is added to the armor total. If a relic weapon is destroyed, such as by [[Ruin]], all armor will be removed.
 
Any damage taken while a relic weapon is equipped will be subtracted from the relic weapon's armor. If the armor goes to zero, the relic weapon is destroyed, and any additional damage will go to the player's health. Cards that give the player armor, such as [[Grit]], add to the armor of a relic weapon. If you already have armor when you play a relic weapon, it is added to the armor total. If a relic weapon is destroyed, such as by [[Ruin]], all armor will be removed.
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