The first time this is killed, give it Destiny and put it into the top ten cards of your deck.
With the release of Argent Depths, Revenge was expanded into the Time and Primal factions, although it is only found on Spells in these factions. It was expanded into Fire as well with Cold Hunt, in which it is found in the Destruction factions.
- Find more cards with Revenge in its category page.
When a card with Revenge dies, it is put randomly into the top ten cards of its owner's deck. It gains Destiny, and permanently loses Revenge (the keyword is greyed out in the card's text). After this, the card's Revenge effect will no longer activate if it dies again (even it it's brought back from the void or replayed after its second death).
Spells lose Revenge and gain Destiny when they are successfully cast, and are put randomly into the top ten cards of their owner's deck.
If you redraw a card after its Revenge has triggered, because it now has Destiny it will be automatically played (for free) and draw you another card. You will then be able to select other optional effects, like Contract.
Play with cards that draw your units from the void, such as Dark Return and Display of Ambition. Using them on your Revenge units will trigger their Destiny effect, drawing more cards (including more triggered Revenge cards from your top ten cards). These synergies become a powerful recursion and card drawing engine.
After Revenge is permanently lost, it will no longer count for cards that care about skills and battle skills.
Statuary Maiden stops enemy units' Revenge from triggering.
If a Revenge unit is killed while the opponent has Nametaker, its Revenge will activate first, putting the unit into its owner's deck. Then Nametaker's effect will activate, discarding the unit (and any other copies) to its owner's void.
Revenge returned once more in Cold Hunt, appearing in .
- As of the release of Argent Depths.