UI Tooltips[]
Gameplay[]
Need description about gameplay element hover tips (ex. Influence tracker).
Keywords and Tokens[]
Need description about card hover tips.
Waiting Screen Tooltips[]
While Eternal's matchmaking searches for an opponent, and during other waiting periods, the game displays tooltips of the game rules and lore.
Rules Tooltips[]
Type | Card Art | Tooltip |
---|---|---|
beginner | Jarrall's Frostkin | Spells like Jumpkick can grant temporary skills, like Flying! |
beginner | Horned Vorlunk | Unit and spells with overwhelm deal their excess damage to the enemy player. |
beginner | Eternal Throne | How did we get here? Complete the puzzle to discover what happened when Caiphus confronted the Strangers. |
beginner | Magma Javelin | You can pick up a Relic Weapon and attack units or your opponent! Who's your target? |
beginner | Argenport Soldier | The order in which you play your cards can be the difference between glorious victory and agonizing defeat! |
beginner | Soulfire Drake | No hesitation! Units with charge can attack the turn you play them. |
beginner | Sword of the Sky King | You can pick up a Relic Weapon and attack units or your opponent! Who's your target? |
beginner | Heavy Axe | Units can wield Weapons to gain strength, health, and extra abilities. |
beginner | Lethrai Nightblade | Multiple units all attack at the same time. Make your plans, then…charge! |
beginner | Scheme | Don't like it? Throw it back! Redraw your opening hand and get a guaranteed 2-4 power. |
beginner | Thunderstrike Dragon | Flying units can only be blocked by other flying units. |
beginner | Rimescale Draconus | Units with Summon can impact the battle as soon as you play them. |
beginner | Polymorph | When you transform a card, the change lasts for the rest of the game! |
beginner | Twinbrood Sauropod | Multiple units all attack at the same time. Make your plans, then…charge! |
beginner | Pillar of Amar | Every time you play a power card, Units with Empower provide their effect. |
beginner | Cabal Recruiter | There's strength in numbers! Use multiple blockers to bring down a dangerous attacker! |
beginner | Blazing Renegade | No hesitation! Units with charge can attack the turn you play them. |
beginner | Bandit Queen | Units with Summon can impact the battle as soon as you play them. |
beginner | Amethyst Acolyte | Units with Summon can impact the battle as soon as you play them. |
beginner | Marshal Ironthorn | Every time you play a power card, Units with Empower provide their effect. |
beginner | Caiphus' Might | How did we get here? Complete the puzzle to discover what happened when Caiphus confronted the Strangers. |
beginner | Shimmerpack | When you transform a card, the change lasts for the rest of the game! |
beginner | Rebuke | Shhhh… Silence a pesky Unit to remove the text from it. Careful, though! It keeps its stats! |
beginner | Armorsmith | The order in which you play your cards can be the difference between glorious victory and agonizing defeat! |
beginner | Steward of the Past | Shhhh… Silence a pesky Unit to remove the text from it. Careful, though! It keeps its stats! |
beginner | Pilfer | Don't like it? Throw it back! Redraw your opening hand and get a guaranteed 2-4 power. |
beginner | Frontier Jito | No hesitation! Units with charge can attack the turn you play them. |
beginner | Assembly Line | Multiple units all attack at the same time. Make your plans, then…charge! |
beginner | Obliterate | Unit and spells with overwhelm deal their excess damage to the enemy player. |
beginner | Ijin, Imperial Armorer | Units can wield Weapons to gain strength, health, and extra abilities. |
beginner | Smuggler's Stash | Don't like it? Throw it back! Redraw your opening hand and get a guaranteed 2-4 power. |
beginner | Order of the Spire | Every time you play a power card, Units with Empower provide their effect. |
beginner | Jekk, the Bounty Hunter | Welcome to Eternal! This short tutorial will show you the ropes and get you ready to explore the world of Myria. |
beginner | Yeti Troublemaker | Spells like Jumpkick can grant temporary skills, like Flying! |
beginner | Azindel, the Wayfinder | Welcome to Eternal! This short tutorial will show you the ropes and get you ready to explore the world of Myria. |
beginner | Gun Down | Welcome to Eternal! This short tutorial will show you the ropes and get you ready to explore the world of Myria. |
beginner | Shelterwing Rider | Flying units can only be blocked by other flying units. |
beginner | Talon of Nostrix | The order in which you play your cards can be the difference between glorious victory and agonizing defeat! |
beginner | Cabal Bludgeoner | There's strength in numbers! Use multiple blockers to bring down a dangerous attacker! |
beginner | Brash Shorthorn | There's strength in numbers! Use multiple blockers to bring down a dangerous attacker! |
beginner | Hunter's Harpoon | Units can wield Weapons to gain strength, health, and extra abilities. |
beginner | Triumphant Stranger | How did we get here? Complete the puzzle to discover what happened when Caiphus confronted the Strangers. |
beginner | Jump Kick | Spells like Jumpkick can grant temporary skills, like Flying! |
beginner | Rooftop Vigilante | Flying units can only be blocked by other flying units. |
beginner | Frontier Confessor | Shhhh… Silence a pesky Unit to remove the text from it. Careful, though! It keeps its stats! |
beginner | Nametaker | You can pick up a Relic Weapon and attack units or your opponent! Who's your target? |
beginner | Rindra, the Duskblade | Unit and spells with overwhelm deal their excess damage to the enemy player. |
beginner | Equivocate | When you transform a card, the change lasts for the rest of the game! |
client | Desert Marshal | Use emotes from your Avatar to communicate with your opponent! Use Mute from their Avatar to shut them up. |
client | Seek Power | You can look at decks in expanded view by clicking the button next to the power curve, above the decklist. This lets you see more stats about the deck, or export it to easily share with friends! |
client | Clockroach | Have feedback or a bug you'd like to report? Use the Feedback button in the Options menu. |
client | Quarry | Extra cards can easily be destroyed all at once by clicking on your Shiftstone total on the top bar of the game menu. |
client | Knucklebones | The gem on a card indicates its rarity - Common (Grey), Uncommon (Green), Rare (Blue) and Legendary (Orange). |
client | Diogo Málaga | On PCs and Macs, you can hit SPACE to pass your turn or A to select all of your units to attack. |
client | Crown of Authority | The ranked badge next to your name in game shows off your rank in that mode, Draft or Ranked. |
client | Disjunction | Miss what your opponent just played? Hit the Rewind button to see what just happened! (On PC and Mac, you can also use the R key.) |
client | Common Cause | You can import decks that have been shared with you in text form, or from your previous Forges and Drafts. |
client | Cryptic Etchings | Puzzles are a great way to learn how skills interact with each other. |
client | Cryptic Etchings | Looking for a challenge? Learn some advanced tactics with Puzzles! |
client | Family Charter | Have you registered your account yet? An Eternal account lets you play on multiple devices and earns you three free packs! |
rules | Crownwatch Paladin | Aegis doesn't protect you from battle damage, so units with Aegis are vulnerable to relic weapons and Killer attacks. |
rules | Crownwatch Paladin | An Aegis only works once, but it can stop multiple effects if those effects occur simultaneously. |
rules | Crownwatch Paladin | Aegis only protects you from enemy effects, so it won’t save a unit from your own Lightning Storm or Harsh Rule. |
rules | Dawnwalker | Silence, transformation, and permanent stat reduction are all good ways of dealing with units that return from the Void. |
rules | Champion of Chaos | An attacker with Deadly and Overwhelm kills each blocker with 1 point of damage, then deals the rest to the enemy player. |
rules | Dark Return | Permanent modifications persist when units die or change zones, both positive and negative. |
rules | Ashara, the Deadshot | Ashara, the Deadshot has Quickdraw and Deadly, meaning she can gun down 6 enemy blockers without taking a hit. |
rules | The Last Word | The battle skills of Relic Weapons apply to all damage dealt by your avatar, including damage generated by spells. Depending on the Relic Weapon, you can give your damage spells Double Damage, Overwhelm, Lifesteal, or even Deadly. |
rules | Desert Marshal | Units with Ambush can be played to block Killer and Relic Weapon attacks, redirecting the attack to the ambusher. |
rules | Desert Marshal | Silencing a unit also removes the text from any weapons or curses on that unit. |
rules | Hero of the People | The Battle Skills are Aegis, Berserk, Charge, Deadly, Double Damage, Endurance, Flying, Killer, Lifesteal, Overwhelm, Quickdraw, Reckless, Revenge, Unblockable, and Warcry. |
rules | Recurring Nightmare | Single-use abilities like Killer, Infiltrate, and Ultimate are refreshed if the unit leaves play and comes back. |
rules | Pilfer | When a card is stolen, it loses its influence requirements. |
rules | Sandstorm Titan | Units with Endurance can't be stunned or exhausted by enemy effects. |
rules | Curse of Taxation | The deckbuilder automatically adds Power cards to your deck for you by default. You can turn on Advanced Deckbuilding under Gameplay options if you want to customize your Power. |
rules | Curse of Taxation | When you redraw your opening hand, you will always get two, three, or four Power cards. |
rules | Regression | A transformed unit is completely and permanently replaced, but it keeps any weapons it was wielding. Frog with a sword! |
rules | Molten Fist | When you lose all of your armor, you will lose your relic weapon, and vice-versa. |
rules | Cryptic Etchings | In Draft, your first and last packs are being passed from one player, and your second and third packs are from another. Pay attention to signals of what factions they're drafting! |
Lore Tooltips[]
Type | Card Art | Tooltip |
---|---|---|
faction | Cabal Rogue | Shadow is the faction of ambition and vision |
faction | Torch | Fire is the faction of creation and destruction |
faction | Lightning Storm | Primal is the faction of nature in both its savage fury and pristine beauty. |
faction | Withering Witch | The Feln are an outcast coven of shamans who use blood magic forbidden by the other tribes. |
faction | Ancient Lore | Time is the faction of learning and discovery |
faction | Explorer Emeritus | The Elysians are a group of explorers and adventurers who brave the harshest regions in the world. |
faction | Harsh Rule | Justice is the faction of order, both in civic harmony and brutal tyranny. |
faction | Combrei Healer | Combrei is a center of study, where mystics and artificers all seek perfection in their own ways. |
faction | Quarry | The Stonescar mines are the richest source of shiftstone in the world, but dangerous creatures lurk in their depths... |
faction | Slay | Argenport is the capital city of Myria, where Crownwatch forces and the shadowy Cabal struggle for control. |
faction | Vadius, Clan Father | The Skycrag Clans are a loose group of competing tribes who can be united under a strong leader. |
faction | Kothon, the Far-Watcher | The Hooru are a reclusive society ruled by the great owls, ancient sages of great wisdom and power. |
faction | Bloodcall Invocation | The Xenan Temple sits on the border of the Shadowlands, and is inhabited by the enigmatic Radiants and their worshippers. |
faction | Waker of Ancients | The Praxis Arcanum are a collective of mages who seek power by unlocking the secrets of the universe. |
faction | Whirling Duo | Rakano is a settlement near the edge of Crownwatch territory that has become a center of conflict with the Freed rebels. |
lore | Vara's Favor | When Caiphus died, Vara rejected her claim to the Eternal Throne and disappeared into the Shadowlands for a time. |
lore | Vara's Favor | Wandering lost in the Shadowlands, her memories suppressed by a magical amulet, Vara was rescued by an unlikely pair dispatched by her great-uncle Rolant. |
lore | Vara's Favor | Once freed from Azindel's influence, Vara pursued him relentlessly. The trail led to a Xenan cult of Radiant-worshippers. |
lore | Icaria, the Liberator | Horrified by Rolant's destruction of Argenport, Icaria broke her oath and joined what remained of the Rebellion. |
lore | Icaria, the Liberator | Icaria saved Jekk from hanging and the two escaped into the outlands, fleeing the relentless Inquisition. |
lore | Icaria, the Liberator | Icaria was the first valkyrie, augmented by Rolant to defend the skies of Argenport. |
lore | Serpent Trainer | The Clans' fearsome power stems from their unique bond to the Sky Serpents they raise from their shells. |
lore | Direwood Beastcaller | The Lethrai Elves are vicious warriors who control the Direwood and its beasts. |
lore | Cabal Recruiter | The Cabal is mostly made up of thieves and criminals, but its mysterious leaders seem to have a more complex and sinister agenda... |
lore | Bandit Queen | Outside of major settlements, lawlessness and banditry rule. |
lore | Bandit Queen | "Rich, or alive. Your choice." |
lore | Curiox, the Collector | Curiox and his sister Nictotraxian compete with one another to hoard the most beautiful treasures. Neither takes kindly to thieves. |
lore | Curiox, the Collector | Only the most cunning dragons in Myria are capable of human speech. The others express themselves primarily through fire, claws, and death. |
lore | Curiox, the Collector | Curiox bartered away his eye for knowledge, and now he will stop at nothing to possess it once again. |
lore | Eilyn, Queen of the Wilds | Despite her marriage to Caiphus, Eilyn was resented by many in Argenport as a barbarian savage and an outsider. |
lore | Eilyn, Queen of the Wilds | Eilyn led refugees from the First Battle of Argenport north, seeking shelter among the Hooru. |
lore | Talir, Who Sees Beyond | Shaken by her discovery of the Strangers, Talir sought ancient secrets to help her understand her brother Caiphus' death. |
lore | Talir, Who Sees Beyond | Caiphus' sister Talir is the Arch-Magister of the Praxis Arcanum, and one of the most gifted magic users in Myria. |
lore | Talir, Who Sees Beyond | While investigating her brother's death, Talir discovered the existence of mysterious Strangers emerging from the Shadowlands. |
lore | Harsh Rule | The First Battle of Argenport ended in a brilliant green explosion. The city was saved and the Rebellion shattered, but thousands of civilians were left dead. |
lore | Frontier Jito | Oni weaponsmiths are the finest in Myria. Masters of the art are rumored to be able to craft blades so fine that they can cut sound into silence. |
lore | Frontier Jito | The martial prowess of the warlike Oni often causes outsiders to overlook their skill with poetry, dance, and calligraphy. |
lore | Frontier Jito | A rigid caste system stratifies Oni society and determines which weapons are allowed to be carried into battle. |
lore | Sandstorm Titan | The Sentinels are ancient constructs of stone and metal, the last remnant of a long-forgotten civilization. |
lore | Jekk, the Bounty Hunter | “I was always raised to believe you should listen to the truth from a man you’re ‘bout to kill. And this here truth is the one thing that ain’t nobody tellin’ you." - Jekk |
lore | Jekk, the Bounty Hunter | Rolant sentenced Jekk to hang. Jekk tends to take that kind of thing real personal. |
lore | Jekk, the Bounty Hunter | Join forces with the infamous bounty hunter Jekk to track down dangerous criminals and ferocious creatures in Jekk's Bounty. |
lore | Quarry | Shiftstone is used to fuel magic and technology in Myria. It's also used to craft new cards in the deckbuilder. |
lore | Wump, Party Starter | “Iktyarbagah! Hoota pikatta! Heh heh." - Wump |
lore | Wump, Party Starter | The ferocious yeti of the frozen north make up for their small size with a total lack of common sense. |
lore | Stray into Shadow | Pockets of Shadow dot the landscape of Myria, though when and how they once formed remains a mystery. |
lore | Stray into Shadow | Many dangers lurk within the Shadowlands. The most inscrutable among them are the light and dark Radiants known as Lumens and Umbrens. |
lore | Stray into Shadow | “The Shadowlands will rot yer insides and dry you out if you’re not careful |
lore | Azindel, the Wayfinder | "You will see what these many paths hold, if you can survive what you find." - Azindel |
lore | Azindel, the Wayfinder | To help hide her from those who would manipulate her, Azindel offered Vara a "gift" that stole her memories. |
lore | Azindel, the Wayfinder | Azindel operates from within the Shadowlands, quietly steering events to fulfill an as-yet unknown agenda. |
lore | Heart of the Vault | The Heart of the Vault is an ancient sentinel buried beneath the Praxis Arcanum, and a powerful source of magical energy. |
lore | Moment of Creation | The art of creating Sentinels has been lost to time, but the most ambitious mages of the Praxis Arcanum seek to discover it anew. |
lore | Vadius, Clan Father | Vadius became Clan Father when his sister Eilyn married Caiphus and remained in Argenport. |
lore | Vadius, Clan Father | Vadius never forgave Eilyn for turning her back on the Clans. |
lore | Bartholo, the Seducer | Bartholo's roses have thorns... |
lore | Leave a Witness | In the aftermath of the First Battle of Argenport, the Cabal aided in rebuilding the city...for a price. |
lore | Leave a Witness | After the First Battle of Argenport, the remnants of the Rebellion scattered to the wind, hunted by the relentless Inquisitors. |
lore | Kothon, the Far-Watcher | Legends hint that the Hooru Owls can see beyond the horizon of reality, though they seldom reveal the secrets they discover. |
lore | Kothon, the Far-Watcher | The reclusive Hooru blend subtle magic and tremendous discipline to perfect their own abilities. |
lore | Kothon, the Far-Watcher | The strongest among the Hooru are chosen by the Great Owls to join them in a unique telepathic bond. |
lore | Torgov, Icecap Trader | Torgov could sell snow to the yeti. In fact, he frequently does. |
lore | Inquisitor Makto | Inquisitor Makto hunts the remnants of the shattered Rebellion, with a certain bounty hunter and a rebel valkyrie at the top of his list. |
lore | Inquisitor Makto | Makto's Inquisitors defend the Eternal Throne by any means necessary. |
lore | Inquisitor Makto | When Icaria rebelled against Rolant, Makto assumed control of the valkyrie. |
lore | Rolant's Choice | "Some folks don’t take kindly to iron-fisted tyrants, no matter how noble their ideals." - Jekk |
lore | Rolant's Choice | After the First Battle of Argenport, Rolant founded the Inquisition to suppress knowledge of what he had done. |
lore | Rolant's Choice | After his nephew's death, Rolant held Argenport against the growing rebellion. He won the day, at tremendous cost. |
lore | Tavrod, Auric Broker | The Auric Bank controls tremendous wealth, and the political power that comes with it. |
lore | Tavrod, Auric Broker | Legal disputes among minotaurs are settled "horn-to-horn", in unarmed ritual combat. |
lore | Tavrod, Auric Broker | Most minotaurs keep to their own kind, and have little interest in the doings of the "smoothskins". |
lore | Horus Traver | Horus Traver was a simple homesteader. He set out in search of medicine for his family, but what he found changed the world forever. |
lore | Horus Traver | The Tale of Horus Traver explores the hidden history of Myria, and the small stories that combine to shape an age. |
lore | Horus Traver | “We are...ourselves." - Horus Traver |
lore | Triumphant Stranger | The Strangers are a mysterious group that has recently appeared all across Myria. They possess strange skills and abilities, but their true nature remains to be seen... |
lore | Temporal Distortion | Recent discoveries by the Praxis Arcanum suggest that it may be possible to magically reactivate the ancient Waystone monoliths. |
lore | Kaleb, Reborn | After the First Battle of Argenport, Kaleb chased rumors of his mother to the Skycrag territories, and a sunken tower beneath a frozen lake. |
lore | Kaleb, Reborn | When Caiphus died, his bastard son Kaleb set off on a journey to discover his mother's name and claim the Eternal Throne. |
lore | Kaleb, Reborn | "The acorn seeks a second tree, when it would thrive as one. Unwilling to let secrets be…You are your father’s son." - Marisen, to Kaleb |
lore | Eilyn, Clan Mother | Play in monthly Leagues to test your skills building a deck from packs! Add more packs each week, and win prizes at the end of the month! |
lore | Amethyst Waystone | The mysterious Waystones within the Shadowlands remained dormant throughout most recorded history, their purpose and origin unknown. |
lore | Crown of Authority | Eilyn defeated her brother Vadius to regain her place among the Clans. |
lore | Crown of Authority | A powerful shaman of the barbarian clans, Eilyn gave up her place among her people to become Caiphus' queen. |
lore | Spark Hatcher | Grenadin were created for mining, but prolonged exposure to shiftstone has given them odd habits, and even some degree of sentience. |
lore | Fantastic Revelation | The Waystones' power is unstable, and Talir's efforts to channel their vast magic overwhelmed her. |
lore | Encroaching Darkness | Her pursuit of Azindel led Vara back into the Shadowlands, where a mocking voice in her dreams leads her ever deeper into the wastes. "Find me, child...you have much yet to learn." |
lore | Sunken Tower | With the help of shamanic magic, Kaleb dove beneath the icy waters to explore the sunken tower. Within, he discovered that he was not alone... |
lore | Solitude | Rolant relied upon the wealth of the Cabal to keep Argenport safe and fed, but the syndicate betrayed him and imprisoned Rolant within his own dungeons. |
lore | Valkyrie Justiciar | Valkyrie are Rolant's elite forces, humans augmented for flight and prowess in battle. |
lore | Lieutenant Relia | Many defected from the Crownwatch in those final days, fleeing into the hidden bowels of the city. Relia rallied those who kept their oaths, and fought on until the end. |
lore | Invoke the Waystones | Talir briefly tapped into the latent power of a Waystone to drive back the darkness of the Shadowlands. If their magic could be harnessed... |
lore | End of the Barrel | After his confrontation in the sunken tower, Kaleb returned to Argenport with newfound purpose. |
lore | End of the Line | Frustrated by her fruitless search for Azindel, Vara turned to increasingly vicious measures to locate her former mentor. |
lore | End of the Story | As one power falls, a new one rises. But some survivors are unwilling to be left behind. |
lore | End of Hostilities | After taking the city, Eilyn set about healing Argenport's many wounds. |
lore | Aerial Battle | As the Crownwatch struggled to hold the gates below, Valkyrie and Serpent Riders fought for control of the skies over Argenport. |
lore | Sack the City | As Argenport's defenses were at last overwhelmed, the Clans ran riot through the city streets. |
lore | Long Live the Queen | Eilyn resumed her rightful place by both law and conquest. Keeping it would prove to be another matter. |
lore | End of Days | A sudden appearance by Talir interrupted the ritual combat with a dire warning: "Look to the Shadowlands. A pathway opens. We are not alone." |
lore | Rolant's Memorial | "I kept my oath, for the good of all, whatever the cost." - Rolant |
lore | Talir's Unwinding | When Vara found Caiphus in the Shadowlands, it confirmed a theory Talir had long-suspected...and hinted at much more that she had feared. |
lore | Birthright | Upon returning to Argenport, Kaleb challenged his step mother Eilyn not as Caiphus' heir, but under the laws of her own people. |
lore | Dizo, Cabal Chairman | Chairman Dizo guides the Cabal from the shadows. There's no need to rule when you can control those who do. |
lore | Brenn, Chronicler of Ages | In the depths of his scrying pool at the Praxis Arcanum, Brenn witnesses many events as they unfold across the world. |
lore | Svetya, Orene of Kosul | Driven from her homeland, Svetya journeyed to Argenport to invoke an ancient treaty. But the people of Argenport had troubles of their own. |
lore | Dizo's Office | Korovyat Palace is old beyond memory, with many hidden passageways leading out...and back in. |
lore | Eye for an Eye | After Vara returned, the squabbling nobles of Argenport quickly learned to settle their disputes quietly, among themselves. |
lore | Defiance | Her family murdered, her crown stolen, her allies fled, Svetya confronted her enemies and offered only defiance. |
lore | Imperial Loyalist | When Korovyat Palace fell, those loyal to the royal family went into hiding. Rumors of an underground resistance began to swirl. |
lore | Secret Passage | Korovyat Palace is old beyond memory, with many hidden passageways leading out...and back in. |
lore | Rallying Banner | Svetya searched far and wide for allies, but few would answer her call. |
lore | Quicksilver Mirror | Korovyat Palace in Kosul is home to many treasures whose purpose has been long-forgotten...but not by all. |
lore | Howling Peak Smuggler | The people of Kosul suffered under Yushkov's rule, but there are always those who know how to turn a profit. |
lore | Burn Them All | The Stomhalt-Kurtz dynasty fell in a single bloody night as Yushkov's army ransacked Kosul. |
lore | Inferno Den | Those brave or foolish enough to find treasure in the Downdark can lose it quickly in the taverns and gambling dens of the Shoals, the lowest districts of Bastion not yet consumed by the Shadowsea. |
lore | Asri Scout | Asri are powerful fliers that can soar great distances above the Shadowsea, though they must eventually return back to their aerie in the Halls of Light... since there's nowhere else to land. |
lore | Relay Point | The pipes, drains, and hatches of the Pumpwerks connect in all manner of complex and twisting ways to move life-giving water throughout Bastion. |
lore | Builder's Decree | Bastion grows ever higher due to the unceasing efforts of The Grand Builders, a council of skilled architects and planners who vigilantly manage Bastion's resources and upward construction. |
lore | D'Angolo Counterfeiter | Through intimidation, extortion, and violence, House D'Angolo holds sway over the Bellows and the seedier parts of the Mids. The other houses tolerate that behavior, as long as it doesn't stray up into the Reach. |
lore | Euryd, the Drifting Song | House Lethrai's production of the addictive Balm is an open secret, but there are rumors that their latest experimentation has yielded something altogether different... |
lore | Shadowsea Rising | The corrupted expanse of pure Shadow magic known as the Shadowsea climbs steadily upward, forcing Bastion to build itself ever higher. |
lore | Tesseract's Technique | With the world's wilderness and animal diversity lost beneath the Shadowsea, the nobles of Bastion have funded the creation of artificial creatures for companionship and status. |
lore | Xumuc Shaman | The nobles of the Reach warily granted their trust to House Xumuc and its enigmatic leader known only as The Veil. |
lore | Devastation | The Shadowsea rises slowly, but occasional storms can send waves crashing further up the walls of Bastion and temporarily flood the lower floors with corruptive magic. |
lore | The Speaking Circle | The Speaking Circle, positioned high in the Reach, is lauded as a place of open discussion and democracy, but making the journey from the lower levels is too much for most of Bastion's residents. |
lore | Skimmer Wrangler | In the open air Cloudpens in the Mids, skimmer wranglers corral their flocks and carefully tend to them to garner a scarce resource: meat. |
lore | Ayur, Ageless Behemoth | The Downdark beneath Bastion is home to hidden wealth, wondrous treasures, and dangers even greater than the corrupting effects of the Shadowsea. |
lore | Might of the Bastion | Atop the highest point of the tower city of Bastion stands Sol's Needle, a twisting spire of crystalline sandglass that stretches toward the sun, representing the last of civilization's hope... |
lore | Express Route | At the center of Bastion is the Beam, a massive shaft of lifts and metal supports. Beware the perilous drop thousands of feet to the Shadowsea below... |
lore | Kyoju Elevator | House Kyoju controls the central core of Bastion and all the lifts that operate within. Those seeking efficient travel through the city must pay for the privilege. |